- Fallout New Vegas Ncr Quest Line
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- Fallout New Vegas Gomorrah Quest Line
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Fallout New Vegas: Quests. Here you will find all the main quests that can be undertaken by The Courier in Fallout New Vegas. They Went That-A-Way Ain't That A Kick In The Head Quest Descriptions Edit. Where And When The Quests Will Start Edit. Fallout: New Vegas Game Guide. Next Side quests Aba Daba Honeymoon Prev Main. Novac M5 - Boulder City M6 - Freeside M7 - New Vegas Strip - p.
Major Factions
Once [Ring-a-Ding-Ding!] is completed, a moment comes when you have to choose a faction you'll be loyal to. You can choose one out of four possibilities:
- Yes Man (Independent Vegas) - [Wild Card: Ace in the Hole]
- Mr. House - [The House Always Wins, I]
- Caesar's Legion - [Render Unto Caesar]
- NCR - [Things That Go Boom]
- Yes Man (Independent Vegas) - [No Gods, No Masters]
- Mr. House - [All or Nothing]
- Caesar's Legion - [Veni, Vidi, Vici]
- NNCR - [Eureka!]
Each faction has its own questline (they are divided in this guide into the relevant chapters), but a lot of side quests are the same, because of need to choose (or destroy) other faction. You are able to eliminate, ignore or try to side with any of factions but you have the greatest freedom in case of the Independent Vegas. The other factions have their own specific plans for other groups and prefer that some of them are eliminated and some better join them. Bully ps2 iso download.
Minor Factions
Gone with the wind audiobook free download. There are of course more Minor (or Other) Factions, but only these listed below count during the final battle for Hoover Dam:
- Brotherhood of Steel
- White Glove Society
- Omertas
- Great Khans
- Boomers
You don't have to take a decision right now. You can complete some initial quests for each faction and then decide which suits you best.
President Kimball
There is one more special chapter in this guide, which contains two quests dealing with the arrival of NCR president to the Hoover Dam. Almost each of factions has its own plans connected with the president and therefore you will have to complete one of two quests:
- [You'll Know It When It Happens]
- [Arizona Killer]
For the first one, your task is to protect the president and prevent the assassination, while in the second case you have to kill the president personally.
Hoover Dam
The last listed chapter deals with the final fight on the Hoover Dam. Depending on the faction you're loyal to, you will have to complete one of the four quests:
- Yes Man (Independent Vegas) - [Wild Card: Ace in the Hole]
- Mr. House - [The House Always Wins, I]
- Caesar's Legion - [Render Unto Caesar]
- NCR - [Things That Go Boom]
- Yes Man (Independent Vegas) - [No Gods, No Masters]
- Mr. House - [All or Nothing]
- Caesar's Legion - [Veni, Vidi, Vici]
- NNCR - [Eureka!]
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This page lists all quests in the original Fallout. |
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- 11Unused or cut quests
Legend
- The list only includes functioning quests (which can be completed). Broken, cut, or unused quests are listed under a separate heading.
- Names in bold refer to main storyline quests.
- Names in italics refer to unmarked quests.
- Names in normal font are quests listed in your Pip-Boy, in the order they appear.
Vault 13
Name | Given by | Reward |
---|---|---|
Find the Water Chip. | Vault 13 Overseer | 7500 XP Removes the time limit Unlocks subsequent storyline quests |
Calm rebel faction. | Any upset vault dweller | 750 XP |
Find the Water Thief. | Cindy, Lyle or the water guard | 1000 XP (halved for killing the thief) |
Destroy the Mutant leader. | Vault 13 Overseer | 10,000 XP |
Destroy the source of the Mutants. | Vault 13 Overseer | 10,000 XP |
Unlock the Armory | None | Weapons |
Obtain more equipment | None | Gear |
Research important information | None | Experience |
Shady Sands
Fallout New Vegas Ncr Quest Line
Name | Given by | Reward |
---|---|---|
Rescue Tandi from the Raiders. | Aradesh | 500 XP 500 bottle caps |
Stop the Radscorpions. | Seth | 500 XP +6 Reputation |
Talk to Katrina | Katrina | 250 XP |
Improve Shady Sands' Agriculture | Curtis | 500 XP +2 Reputation |
Recruit Ian | None | 100 XP, Ian as a companion |
Cure Jarvis of Radscorpion Poison. | Seth | 400 XP +1 Reputation |
Raiders
Name | Given by | Reward |
---|---|---|
Join the Khans | Garl | 500 XP -2 Karma |
Free the Slaves | None | 200 XP per surviving slave |
Junktown
Name | Given by | Reward |
---|---|---|
Rescue Sinthia. | Marcelles | 400 - 1000 XP Free night's stay Sinthia's services |
Take Revenge on Gizmo | Killian Darkwater | 600 XP 500 bottle caps |
Bust the Skulz gang. | Lars | 500 - 800 XP |
Save Killian's life | Killian Darkwater | 400 XP, +2 or +3 Karma |
Get Gizmo's confession | Killian Darkwater | 500 XP One of the following: 5 stimpaks or doctor's bag or leather armor or shotgun and ammunition |
Kill Killian. | Gizmo | 600 XP 500 bottle caps -5 Karma |
Solve Phil's Canine Conundrum | Phil | Dogmeat as a companion |
Recruit Tycho | Tycho | 300 XP +5% Outdoorsman bonus Tycho as a companion |
Help Saul. | Trish | 250 XP +2 karma |
Steal Neal's Urn | Vinnie | 400 XP -1 karma If urn is returned:+2 karma Free drinks in the Skum Pitt |
Kill Neal | Vinnie | 300 XP -6 karma |
Hub
Name | Given by | Reward |
---|---|---|
Dispose of merchant. | Decker | 600 XP 3000 bottle caps Unlocks Dispose of Jain. |
Dispose of Jain. | Decker | 700 XP 5000 bottle caps -2 karma |
Find the missing caravans. | Butch Harris | 2900 XP 800 bottle caps |
Steal necklace from the Merchants. | Loxley at Thieves' Circle | 900 XP for accepting 500 XP for completing 3000 bottle caps Electronic Lock Pick |
Ask Water Merchant to help | None | 1000 XP + 100 days to finding water chip |
Blackmail Iguana Bob | None | 500 XP Up to 10000 bottle caps Min. -2 karma |
Help Irwin | Irwin (level 5 required) | .223 Pistol +2 karma |
Guard the caravans | Crimson Caravan Far Go Traders Water Merchants | 200 - 400 bottle caps per course |
Clean out the Loan Shark | None | 2000 bottle caps +1 karma |
Take down Decker | Justin Greene | 1400 XP 1300 bottle caps |
Rescue the Initiate from the Hub | Talus | 1500 XP One of the following: Laser pistol Rocket Launcher Super sledgehammer Power armor |
Necropolis
Name | Given by | Reward |
---|---|---|
Destroy the Super Mutants at the Watershed. | Set | Combat XP 40 bottle caps Various food and ammunition items |
Fix the Necropolis water pump. | Leader of the Underground ghouls Set | 2000-3500 XP total Water Chip |
Free ghoul prisoner | Captive ghoul | 500 XP total location of the Water Chip |
Glow
Fallout New Vegas Boone Quest Line
Name | Given by | Reward |
---|---|---|
Turn on power for the Glow. | None | 1000 XP, Access to Level 5 |
Brotherhood
Name | Given by | Reward |
---|---|---|
Become an Initiate. | Cabbot | 2000 XP Access to Lost Hills |
Rescue Initiate from the Hub. | Talus | 1500 XP and one of the following: Wattz 1000 laser pistol or Rockwell BigBazooka or Super sledgehammer or T-51b power armor |
Scout the northern wastes | John Maxson | Weapon issue of: DKS-501 sniper rifle or Rockwell BigBazooka or Ripper vibroblade or Big Frigger power fist or Wattz 1000 laser pistol |
Convince the Elders to send help to Mariposa | None | 3 Crack Assault Paladins |
Fix the broken T-51b power armor | Kyle | 500 XP 2 Dean's Electronics T-51b power armor |
Receive your weekly issue | Michael | Brotherhood armor 3 sets of ammunition |
Dr. Lorri's Surgeries | Dr. Lorri | Various SPECIAL increases |
Boneyard
Name | Given by | Reward |
---|---|---|
Fix hydroponic farms in Adytum. | Miles | 2000 bottle caps 6 stimpaks Smitty will upgrade your plasma rifle Access to hardened power armor |
Kill Razor | Jon Zimmerman | 2000 - 2500 bottle caps |
Get weapons for the Blades | Razor | 2000 XP |
Exterminate the deathclaws | Gabriel | 4500 XP |
Free Adytum from the Regulators | Razor | 500 - 2000 XP |
Recruit Katja | Katja | 200 XP Katja as a companion |
Unused or cut quests
Junktown
The Glow
Lost Hills
Boneyard
Burrows (cut)
Fallout New Vegas Gomorrah Quest Line
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New Vegas Walkthrough Pc
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